Astonia: Evolution

The original

Mercenaries of Astonia

Mercenaries of Astonia was created by Daniel Brockhaus and ran from 1997 to 2001.
Players raised their characters for years on its isometric streets.

Same server, new client

Astonia: Evolution runs on the original v2 server code, released by its author and updated for modern 64-bit Linux. The world, the monsters, the skills and the rules are the ones v2 players remember.

The client is new. It is written in Unreal Engine 5 and speaks the same network protocol as the old one, turning every tile and sprite the server sends into a 3D scene.

The temple mosaic in the new client
The Temple of Skua mosaic, rebuilt

Keeping its spirit

  • Original rules. Combat, skills, quests and the map come from the v2 server.
  • Original look, updated. Class colours, capes and landmarks follow the old art.
  • Original darkness. Mines and night stay dark unless you bring a torch.
  • Classic interface. The original 800×600 screen layout is an option.

Free, and staying free

This is a non-commercial fan project, made with thanks to Daniel Brockhaus and the openMerc release of the v2 code. There is no shop, no paid perks, no donations and no ads, and there never will be.

See the credits for everyone whose work is in the game.