
Skeleton
The Cursed Tomb and the mines. Red eyes in a bare skull.
Heroes & monsters
Every class has its own outfit, every monster from the sprite days has a 3D model with the same moves the server drives, and what you wear and wield shows on your character.
Begin as a Templar, a Mercenary or a Harakim. Mercenaries go on to become Warriors or Sorcerers, Templars and Harakim rise to their Arch ranks, and the long climb ends with Seyan'Du.




Twelve monster models cover every creature the original drew with a sprite. Each one idles, walks, attacks twice, casts, takes hits and dies, just as the server tells it to.

The Cursed Tomb and the mines. Red eyes in a bare skull.

A see-through, glowing green hooded spirit.

The Strange Forest and the Seasons gorge.

A green lizard warrior with a sword.

A gaunt dead knight in blackened plate.

Red and winged. Strong, Knight and Mage gargoyles share it.

The same wings, in pale blue ice.

The most common foe, from Warrior to Knight.

A hunched red brute with a woodcutter's axe.

Granite guardians of the second mine.

Rat warriors from the sewers under Aston.

The Harakim's summoned ally, rock and armour with molten cracks.
Studio renders. In the game the models carry repainted textures and the area's own light.
Swords, two-handers, pick-axes and torches sit in your hands. Rings glow on your fingers. Potions, flowers and armour lie on the floor where they drop.


Every armour set from the original game, remade in 3D: the same ten families and five pieces, from humble cloth to crystal and fire. These are the icons you see in your backpack.
