Astonia: Evolution

Heroes & monsters

Who you play, and what you fight

Every class has its own outfit, every monster from the sprite days has a 3D model with the same moves the server drives, and what you wear and wield shows on your character.

The classes

Begin as a Templar, a Mercenary or a Harakim. Mercenaries go on to become Warriors or Sorcerers, Templars and Harakim rise to their Arch ranks, and the long climb ends with Seyan'Du.

A Templar, a Mercenary and a Harakim standing in the Aston market
Where you start: Templar, Mercenary and Harakim
An Arch-Templar and a male and a female Seyan'Du, each with a red cape
Further up: Arch-Templar, and Seyan'Du as a man and a woman
A female Seyan'Du in plate armour and a red cape on a cobbled street
A Seyan'Du up close
An Arch-Templar in a great helm and red cape, sword in hand
An Arch-Templar, sword drawn

The bestiary

Twelve monster models cover every creature the original drew with a sprite. Each one idles, walks, attacks twice, casts, takes hits and dies, just as the server tells it to.

Skeleton

Skeleton

The Cursed Tomb and the mines. Red eyes in a bare skull.

Ghost

Ghost

A see-through, glowing green hooded spirit.

Spider

Spider

The Strange Forest and the Seasons gorge.

Lizard

Lizard

A green lizard warrior with a sword.

Undead

Undead

A gaunt dead knight in blackened plate.

Gargoyle

Gargoyle

Red and winged. Strong, Knight and Mage gargoyles share it.

Ice Gargoyle

Ice Gargoyle

The same wings, in pale blue ice.

Greenling

Greenling

The most common foe, from Warrior to Knight.

Grolm

Grolm

A hunched red brute with a woodcutter's axe.

Golem

Golem

Granite guardians of the second mine.

Ratling

Ratling

Rat warriors from the sewers under Aston.

Ghost Companion

Ghost Companion

The Harakim's summoned ally, rock and armour with molten cracks.

Studio renders. In the game the models carry repainted textures and the area's own light.

Gear you can see

Swords, two-handers, pick-axes and torches sit in your hands. Rings glow on your fingers. Potions, flowers and armour lie on the floor where they drop.

A Templar's gauntlet gripping a sword, seen up close
The sword in a Templar's hand
Dropped emerald and fire armour in the temple
An emerald and fire armour, dropped

The armoury

Every armour set from the original game, remade in 3D: the same ten families and five pieces, from humble cloth to crystal and fire. These are the icons you see in your backpack.

Inventory icons for every armour set: Steel, Bronze, Titanium, Golden, Crystal, Emerald, Fire, Ice, Leather and Cloth helmets, armour, sleeves, leggings and boots, plus the Armour of Ankh, the Amulet of Ankh and the Winged Boots
Ten armour families, and a few rare finds